Where Did Beast Games Get Their Money?
Beast Games, the developer behind the popular mobile game “Clash of Clans,” has become a household name in the gaming industry. But how did this company amass such wealth? Let’s delve into the various sources of funding that propelled Beast Games to success.
Initial Funding and Seed Rounds
Beast Games, founded in 2011 by Niklas K盲llstr枚m and Carl Johan Olsson, initially started with a modest budget. The company’s first significant funding came from a seed round in 2012. This round was led by Northzone, a Swedish venture capital firm, which invested 鈧?.5 million in the company. The funds were used to develop the game and expand the team.
Success with “Clash of Clans”
Beast Games’ big break came with the release of “Clash of Clans” in 2012. The game quickly gained popularity, thanks to its engaging gameplay and social features. By 2013, the game had reached 100 million downloads, and the company’s revenue started to soar. This success attracted more investors, and Beast Games raised another 鈧?0 million in a Series A round in 2013, led by Atomico, a venture capital firm founded by Skype’s co-founder, Niklas Zennstr枚m.
Acquisition by Supercell
In 2015, Supercell, another successful mobile game developer, acquired Beast Games for an estimated $8.1 billion. This acquisition was a testament to the success of “Clash of Clans” and the potential of Beast Games. Supercell, known for its hit games like “Brawl Stars” and “Hay Day,” had a proven track record of acquiring successful game studios and leveraging their expertise to create even more successful games.
Post-Acquisition Growth
After the acquisition, Beast Games continued to operate as an independent studio within Supercell. The company focused on expanding the “Clash of Clans” universe with new games and features. In 2018, Supercell released “Clash Royale,” a spin-off of “Clash of Clans” that became another major hit. The success of “Clash Royale” further solidified Supercell’s position as a leading mobile game developer.
Investments and Partnerships
Beast Games has also been involved in various investments and partnerships to expand its reach. In 2016, the company invested in a Finnish game development studio called “Fingersoft,” known for its hit game “Bad Piggies.” This investment allowed Beast Games to gain a foothold in the Finnish gaming industry and explore new opportunities.
In addition, Beast Games has formed partnerships with various companies to enhance its gaming experience. For example, in 2017, the company partnered with Google to integrate Google Play Games services into “Clash of Clans,” allowing players to sync their progress across devices and enjoy cross-platform play.
Financial Success
As of 2021, Beast Games, now part of Supercell, has generated billions of dollars in revenue. The success of “Clash of Clans” and its spin-offs has been a major driver of this financial success. According to a report by Sensor Tower, “Clash of Clans” has generated over $2 billion in revenue since its launch. This figure does not include revenue from other games developed by Beast Games and Supercell.
Table 1: Revenue generated by “Clash of Clans” since its launch
Year | Revenue (USD) |
---|---|
2012 | $10 million |
2013 | $50 million |
2014 | $100 million |
2015 | $200 million |
2016 | $300 million |
2017 | $400 million |
2018 | $500 million |
2019
|